Angebote zu "Animation" (74 Treffer)

Kategorien

Shops

BenQ BenQPD2710QC WQHD Monitor 69 cm (27) »PD27...
Empfehlung
479,00 € *
zzgl. 5,95 € Versand

BenQ PD2710QC Designer Monitor mit WQHD Auflösung 69 cm (27'') Beleben Sie Ihre Inspirationen Erleben Sie atemberaubende Bilderlebnisse dank einer hohen WHQD-Auflösung und einer integrierten IPS-Technologie. Creatives und Designer können durch die integrierte USB-C - Docking Station nun einen angenehmeren Work-Flow genießen. Diese Docking Station bietet eine zuverlässige Energiequelle für Ihr Notebook und sorgt für eine schnelle Datenübertragungsrate. Somit wird das Bearbeiten, Kreieren und Visualisieren leichter gemacht. 100% Rec.709 und 100% sRGB mit ISP-Technologie, drei verschiedene Display-Modi: Darkroom-Modus, CAD/CAM-Modus, Animations-Modus, seidenmattes Anti-Glare-Display reduziert störende Reflexionen, Low Blue Light Technologie, Flicker-Free-Technologie, Ausstattung Name des Herstellers: BenQ Produkt-Name: PD2710QC Energieeffizienzklasse: A (Skala A+++ bis D) Bildschirmdiagonale in cm: 68,58 Bildschirmdiagonale in Zoll: 27 Leistungsaufnahme im Ein-Zustand: 30 Energieverbrauch in kWh im Jahr: 43 Leistungsuafnahme im Standby: 0,5 Leistungsaufnahme im Aus-Zustand: 0,5 Auflösung in Pixel (Horizontal x Vertikal): 2.560 x 1.440 Pixelabstand: 0,2331 mm Helligkeit: 350 cd/m² Kontrastverhältnis (dynamisch): 20M:1 Betrachtungswinkel: 178º (H) / 178º (V) Reaktionszeit: 5 ms GTG Signal-Eingang Monitor: HDMI, DP, MiniDP, Audio Signal-Eingang Dockingstation: 4x USB 3.1, 1x USB-Typ C, LAN (RJ45); Audio Farbe des Gehäuses: schwarz/silber Abmessung mit Fuß (BxHxT): 624,75 x 613,8 x 278,67 mm Gewicht: 7,4 kg Service: 3 Jahre Vor-Ort-Austausch-Service

Anbieter: OTTO
Stand: 06.12.2019
Zum Angebot
Programming with Java: A Multimedia Approach
72,99 € *
ggf. zzgl. Versand

With this book, students will learn Java using programs that draw graphics and images, perform animation, read and play music files, display video, and more. The book is suitable for readers with no prior programming experience.

Anbieter: Thalia AT
Stand: 06.12.2019
Zum Angebot
Vtech® Mikrofon »Kidi Super Star Lightshow«, mi...
Bestseller
49,99 € *
zzgl. 5,95 € Versand

Für kleine Gesangstalente und Entertainer genau das Richtige: das Mikrofon mit Lichtprojektion »Kidi Super Star Lightshow« der Marke Vtech. Das höhenverstellbare Mikrofon hat einen beleuchteten Display und eine magische Stimm-Entfernungsfunktion, die es möglich machen Karaoke zu singen. Die gesungenen Lieder können dabei aufgenommen werden und gegebenenfalls auch mit lustigen Soundeffekten wie z. B: Applaus versehen werden. Acht Lieder mit passenden Animationen sind auf dem Instrument bereits vorinstalliert. Schließt man einen Musikplayer an das Mikrofon an, lassen sich auch die aktuellen Lieblingslieder nachsingen. Mit der Sprachsteuerung lassen sich zudem noch einige Spiele darauf spielen. Ein weiteres Highlight sind die Discolichteffekte, die sich passend zur Musik bewegen und auch auf die Wand bzw. Decke projiziert werden können. Ob auf dem Kindergeburtstag oder einfach zum Spielen - das Mikrofon mit Lichtprojektion »Kidi Super Star Lightshow« von VTech wird der Hit im Kinderzimmer sein. Inklusive Demo-Batterien. Erforderlich 4 MignonbatterienHöhenverstellbar bis ca. 135 cm, LCD Display mit Hintergrundbeleuchtung, Karaoke-Funktion, Magische Stimm-Entfernungsfunktion, Bewegliche Discolichteffekte zum Projezieren, Aufahmefunktion für Lieder, Lichter blinken zur Musik, Mit Sound- und Stimmeffekte, 8 Lieder mit passenden Animationen, Lustige Spiele , Effekte sind den Liedern zuweisbar, Mikrofonlänge ca. 1 Meter, Netzanschluss, Mit Lautstärkeregler und Abschaltautomatik, Altersempfehlung ab 6 Jahren Warnhinweise: Achtung! Nicht für Kinder unter 3 Jahren geeignet, Enthält verschluckbare Teile und Kleinteile sowie eine längere Schnur, Erstickungsgefahr und Strangulationsgefahr,

Anbieter: OTTO
Stand: 06.12.2019
Zum Angebot
A Disney Sketchbook
49,99 € *
ggf. zzgl. Versand

Imagine if one sketchbook had been passed down through the decades from one Disney animator to the next, with each one making a contribution before leaving it in the talented hands of another artist. That idea was the inspiration for A Disney Sketchbook. The drawings contained within it represent the entire range of animation development, from the origin of ideas to fully conceived characters, and display the dedication that goes into defining the expressions and body language of each character. This is a beautiful illustrated history of Walt Disney animation.

Anbieter: Thalia AT
Stand: 06.12.2019
Zum Angebot
Three-Dimensional Television
268,90 CHF *
ggf. zzgl. Versand

Advances in optical technology and computing power are bringing life-like 3DTV closer, with potential applications not only in entertainment, but also in education, scientific research, industry, medicine, and many other areas. 3DTV will require the integration of a diversity of key technologies from computing to graphics, imaging to display, and signal processing to communications. The scope of this book reflects this diversity: different chapters deal with different stages of an end-to-end 3DTV system such as capture, representation, coding, transmission, and display. Both autostereoscopic techniques which eliminate the need for special glasses and allow viewer movement, and holographic approaches which have the potential to provide the truest three-dimensional images, are covered. Some chapters discuss current research trends in 3DTV technology, while others address underlying topics. This book is essential to those with an interest in 3DTV-related research or applications, and also of interest to those who, while not directly working on 3DTV, work in areas which developments in 3DTV may touch, such as multimedia, computer games, virtual reality, medical imaging, and scientific simulation. TOC:Three-dimensional television: from science-fiction to reality.- A backward-compatible, mobile, personalized 3DTV broadcasting system based on T-DMB.- Reconstructing human shape, motion and appearance from multi-view video.- Utilization of the texture uniqueness cue in stereo.- Pattern projection profilometry for 3D coordinates measurement of dynamic scenes.- Three-dimensional scene representations: modelling, animation, and rendering techniques.- Modeling, animation, and rendering of human figures.- A survey on coding of static and dynamic 3D meshes.- Compression of multi-view video and associated data.- Efficient transport of 3DTV.- Multiple description coding and its relevance to 3DTV.- 3D watermarking: techniques and directions.- Solving the 3D problem - The history and development of viable domestic 3-dimensional video displays.- An immaterial pseudo-3D display with 3D interaction.- Holographic 3DTV displays using spatial light modulators.- Materials for holographic 3DTV display applications.- Three-Dimensional Television: Consumer, Social, and Gender Issues.

Anbieter: Orell Fuessli CH
Stand: 06.12.2019
Zum Angebot
Three-Dimensional Television
226,09 € *
ggf. zzgl. Versand

Advances in optical technology and computing power are bringing life-like 3DTV closer, with potential applications not only in entertainment, but also in education, scientific research, industry, medicine, and many other areas. 3DTV will require the integration of a diversity of key technologies from computing to graphics, imaging to display, and signal processing to communications. The scope of this book reflects this diversity: different chapters deal with different stages of an end-to-end 3DTV system such as capture, representation, coding, transmission, and display. Both autostereoscopic techniques which eliminate the need for special glasses and allow viewer movement, and holographic approaches which have the potential to provide the truest three-dimensional images, are covered. Some chapters discuss current research trends in 3DTV technology, while others address underlying topics. This book is essential to those with an interest in 3DTV-related research or applications, and also of interest to those who, while not directly working on 3DTV, work in areas which developments in 3DTV may touch, such as multimedia, computer games, virtual reality, medical imaging, and scientific simulation. TOC:Three-dimensional television: from science-fiction to reality.- A backward-compatible, mobile, personalized 3DTV broadcasting system based on T-DMB.- Reconstructing human shape, motion and appearance from multi-view video.- Utilization of the texture uniqueness cue in stereo.- Pattern projection profilometry for 3D coordinates measurement of dynamic scenes.- Three-dimensional scene representations: modelling, animation, and rendering techniques.- Modeling, animation, and rendering of human figures.- A survey on coding of static and dynamic 3D meshes.- Compression of multi-view video and associated data.- Efficient transport of 3DTV.- Multiple description coding and its relevance to 3DTV.- 3D watermarking: techniques and directions.- Solving the 3D problem - The history and development of viable domestic 3-dimensional video displays.- An immaterial pseudo-3D display with 3D interaction.- Holographic 3DTV displays using spatial light modulators.- Materials for holographic 3DTV display applications.- Three-Dimensional Television: Consumer, Social, and Gender Issues.

Anbieter: Thalia AT
Stand: 06.12.2019
Zum Angebot
Animation and Performance Capture Using Digitiz...
150,90 CHF *
ggf. zzgl. Versand

The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consuming to generate character animations using the traditional skeleton-based pipeline, passive performance capture of human actors wearing arbitrary everyday apparel is still challenging, and until now, there is only a limited amount of techniques for processing and modifying mesh animations, in contrast to the huge amount of skeleton-based techniques. In this thesis, we propose algorithmic solutions to each of these problems. First, two efficient mesh-based alternatives to simplify the overall character animation process are proposed. Although abandoning the concept of a kinematic skeleton, both techniques can be directly integrated in the traditional pipeline, generating animations with realistic body deformations. Thereafter, three passive performance capture methods are presented which employ a deformable model as underlying scene representation. The techniques are able to jointly reconstruct spatio-temporally coherent time-varying geometry, motion, and textural surface appearance of subjects wearing loose and everyday apparel. Moreover, the acquired high-quality reconstructions enable us to render realistic 3D Videos. At the end, two novel algorithms for processing mesh animations are described. The first one enables the fully-automatic conversion of a mesh animation into a skeletonbased animation and the second one automatically converts a mesh animation into an animation collage, a new artistic style for rendering animations. The methods described in the thesis can be regarded as solutions to specific problems or important building blocks for a larger application. As a whole, they form a powerful system to accurately capture, manipulate and realistically render realworld human performances, exceeding the capabilities of many related capture techniques. By this means, we are able to correctly capture the motion, the timevarying details and the texture information of a real human performing, and transform it into a fully-rigged character animation, that can be directly used by an animator, or use it to realistically display the actor from arbitrary viewpoints.

Anbieter: Orell Fuessli CH
Stand: 06.12.2019
Zum Angebot
Animation and Performance Capture Using Digitiz...
87,95 € *
ggf. zzgl. Versand

The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consuming to generate character animations using the traditional skeleton-based pipeline, passive performance capture of human actors wearing arbitrary everyday apparel is still challenging, and until now, there is only a limited amount of techniques for processing and modifying mesh animations, in contrast to the huge amount of skeleton-based techniques. In this thesis, we propose algorithmic solutions to each of these problems. First, two efficient mesh-based alternatives to simplify the overall character animation process are proposed. Although abandoning the concept of a kinematic skeleton, both techniques can be directly integrated in the traditional pipeline, generating animations with realistic body deformations. Thereafter, three passive performance capture methods are presented which employ a deformable model as underlying scene representation. The techniques are able to jointly reconstruct spatio-temporally coherent time-varying geometry, motion, and textural surface appearance of subjects wearing loose and everyday apparel. Moreover, the acquired high-quality reconstructions enable us to render realistic 3D Videos. At the end, two novel algorithms for processing mesh animations are described. The first one enables the fully-automatic conversion of a mesh animation into a skeletonbased animation and the second one automatically converts a mesh animation into an animation collage, a new artistic style for rendering animations. The methods described in the thesis can be regarded as solutions to specific problems or important building blocks for a larger application. As a whole, they form a powerful system to accurately capture, manipulate and realistically render realworld human performances, exceeding the capabilities of many related capture techniques. By this means, we are able to correctly capture the motion, the timevarying details and the texture information of a real human performing, and transform it into a fully-rigged character animation, that can be directly used by an animator, or use it to realistically display the actor from arbitrary viewpoints.

Anbieter: Thalia AT
Stand: 06.12.2019
Zum Angebot
Display Animation
12,49 € *
ggf. zzgl. Versand

Display Animation ab 12.49 € als Taschenbuch: the Year Book of Motion Displays 1938. Aus dem Bereich: Bücher, Taschenbücher, Geist & Wissen,

Anbieter: hugendubel
Stand: 06.12.2019
Zum Angebot
Lenovo ThinkVision P44w-10 - LED-Monitor - gebo...
1.414,91 € *
zzgl. 4,70 € Versand

Mit dem ThinkVision P44w-10 Flachbildschirm beschleunigen Professionals ihre Arbeitsabläufe enorm. Ob großflächige 3D-Animation oder umfangreiche Analyse: mit diesem Ultrawide-Display wird Multitasking zum Kinderspiel. Erweiterte Verbindungsoptionen und das überwältigende Display lassen Benutzer jetzt noch produktiver arbeiten. Dieser Ausnahmemonitor eignet sich besonders für professionelle Anwender in Branchen wie Finanzdienstleistungen, Multimedia-Content-Erstellung und Engineering.

Anbieter: Schäfer Shop
Stand: 06.12.2019
Zum Angebot
Lenovo ThinkVision P44w-10 - LED-Monitor - gebo...
1.498,21 € *
zzgl. 4,70 € Versand

Mit dem ThinkVision P44w-10 Flachbildschirm beschleunigen Professionals ihre Arbeitsabläufe enorm. Ob großflächige 3D-Animation oder umfangreiche Analyse: mit diesem Ultrawide-Display wird Multitasking zum Kinderspiel. Erweiterte Verbindungsoptionen und das überwältigende Display lassen Benutzer jetzt noch produktiver arbeiten. Dieser Ausnahmemonitor eignet sich besonders für professionelle Anwender in Branchen wie Finanzdienstleistungen, Multimedia-Content-Erstellung und Engineering.

Anbieter: Schäfer Shop
Stand: 06.12.2019
Zum Angebot